Heightmap I used for generating the world with oceans depths and land height (I've combined two heightmaps in GIMP) So this is how the test world looks without water: (The terrain is flipped vertically in relation to the real world, but on the stage of playing with creation and looking for the best solution it is not important) I need to fix it so the world will be still looking good even when the camera fov covers whole EurAsia and part of africa. The problem is that when I'm zooming out the water is beggining to "disappear" where it touches the coastlines (img below). I know it'll be hard though but I really enjoy it. I'm greenhorn when it comes to unity and game developing, but I want to create a grand-strategy game, for terrain creating I'm using NASA World height map and Barymetric map of the oceans and seas.
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